Total free-to-play revenue stood at $98.4 billion in 2020, with mobile accounting for the majority of this ($73.8 billion). This comes as close to one-third of gamers reported spending more time playing video games than they did in 2019. The report highlights the impact of the COVID-19 pandemic on these numbers, with game earnings being up by just 6% y-o-y in January and February but rising to 14% growth for the rest of the year. Trailing distantly in revenues were free-to-play PC ($22.7 billion), premium console ($17.8 billion), premium PC ($6.7 billion), pay-to-play PC ($3.7 billion) and free-to-play console ($1.8 billion). Here’s a roundup of the report’s insights into gaming in 2020, as well as the industry’s projected outlook for 2021.ĭata in the report shows that digital games revenue also grew by 12% year-over-year (y-o-y), to $126.6 billion, of which mobile accounted for the largest share ($73.8 billion). The digital games and interactive media industry grew by 12% year-over-year in 2020, representing revenue of $139.9 billion, according to new figures from SuperData.
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